Life is Strange: Double Exposure was a clear example of Denuvo's inability to improve game sales

Life is Strange: Double Exposure was a clear example of Denuvo's inability to improve game sales

Life is Strange: Double Exposure was recently released from the studio Deck Nine and publisher Square Enix.

The game became a clear demonstration that Denuvo protection has virtually no positive impact on project sales. The previous game in the franchise, Life is Strange: True Colors, was released without Denuvo protection (the developers accidentally posted an unprotected EXE file of the game) and appeared online on the day of release. At the same time, Life is Strange: Double Exposure, in turn, is protected by Denuvo protection.

Judging by SteamDB, both projects showed almost identical peak online figures at release: Life is Strange: True Colors had 8 thousand people, while Life is Strange: Double Exposure has 8.5 thousand people. However, it must be taken into account that Double Exposure featured the long-awaited return of Max Caulfield, which in itself could additionally attract the attention of many fans of the franchise.

As you can see, both games were able to attract almost identical numbers of players. Even the notorious 20%, which was previously reported in the study, did not arrive:

In recent years, Square Enix has been steadily removing Denuvo protection from its games 6-12 months after release. Thus, those who wish to “get acquainted” with it for free with the game you just have to wait for the right moment.

Life is Strange: Double Exposure is available on PC, PS5 and Xbox Series X/S.

Author: Katrina Khshanovich
05.11.2024

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