The developers of Mass Effect Legendary Edition used modifications as a guide

The developers of Mass Effect Legendary Edition used modifications as a guide

In a conversation with PC Gamer project lead Mac Walters stated that during development Mass Effect Legendary Edition the team used mods as a guide .
 
"At the very beginning, we looked at some of the modifications and said to ourselves:" Ok, this is our minimum bar, from here we should move on, right? Obviously, modders have limited access to assets. We have full access to them», — Mac Walters.
mass effect
 
Environment Director Kevin Meek added that he was initially skeptical about modifications that improve the quality of textures using artificial intelligence, but later studied them and was amazed.
 
"We knew that with the help of AI we could reach the baseline on all textures and get the same amount of visual improvements or even more than mods, because we have many advantages that they do not have. We can work on uncompressed source textures at full resolution. While what the modders have got compressed and put on disk, and then they upscaled it, — Kevin Meek.
The developers have also looked at modifications that add new hairstyles and casual outfits for Shepard. Their popularity has given the team confidence that these innovations are worth the time and effort.
 
At the same time, Walters was unable to confirm 100% that mods that returned cut content and unused dialogue to the game would work with Mass Effect Legendary Edition.
 
However, the developers want the modders to work on Mass Effect Legendary Edition from the very beginning, so we talked to some of them and found out what is important to them.
 
"Modders have the advantage of not being limited by certification requirements, disk size issues, and whatever the consequences are," — Kevin Meek.
 
Mass Effect Legendary Edition is out now on May 14 on PS4, Xbox One and PC.
Author: Katrina Khshanovich
10.05.2021

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Release date: 20.03.2017
Developer: BioWare Corporation
Publisher: Electronic Arts
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