The development of the sequel to Cyberpunk 2077 on Unreal Engine 5 will use the developments of the original game

The development of the sequel to Cyberpunk 2077 on Unreal Engine 5 will use the developments of the original game

Cyberpunk 2077: Phantom Liberty for CD Projekt RED was the latest game project to use its own REDengine engine. The team has officially switched to Unreal Engine 5 and will actively use new technologies while creating the sequel. Despite the change in engine, the developers are going to actively use the developments of the original Cyberpunk 2077 in the sequel.

Game director Gabe Amatangelo, in a recent conversation with reporters, hastened to reassure investors and fans who are worried about the production timeline for the sequel to Cyberpunk 2077. According to him, The creation of the second part will take the studio less time than the first game. The developers will be helped with this by the existing developments from the original project. The game director did not specify what specific developments he had in mind. This probably means visual materials and some engineering systems that may be universal.

In an interview, Amatangelo admitted that the Unreal Engine 5 may cause additional difficulties for developers. However, he looks at this factor quite optimistically. According to the developer, this engine is already highly versatile and stable. It will save CD Projekt RED time on optimization and configuration, in addition, they will be actively assisted by engineers from Epic Games.

Recall that the development of a sequel to Cyberpunk 2077 was officially announced in October 2022. The game is codenamed Project Orion, and its development will begin fully in early 2024 under the leadership of the creators of the Phantom Liberty add-on.

Author: Katrina Khshanovich

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